Affliction Warlock
A damage-over-time specialist that ramps up slowly but provides strong sustained damage and Malediction for the raid.
How It Feels to Play
Affliction is the DoT spec. You load up your target with Corruption, Curse of Agony, Siphon Life, and Unstable Affliction, then watch their health slowly melt away. It's death by a thousand cuts. There's something deeply satisfying about seeing four or five DoTs ticking simultaneously while you Life Tap and start applying them to the next target.
The spec's raid value goes beyond personal DPS. Malediction (from the Affliction tree) increases spell damage taken by the target by 3%, which benefits every caster in the raid. Combined with Curse of Elements, you're a significant damage multiplier for your entire caster contingent.
The challenge with Affliction is that DoTs take time to deal their full damage, so on short fights or targets that die quickly, you're at a disadvantage compared to direct-damage specs. You also have a lot of debuff slots to manage. TBC has a debuff limit on bosses, and sometimes your DoTs get pushed off. But on long boss fights where your DoTs tick for their full duration, Affliction's damage is excellent.
Strengths
- Strong sustained damage through multiple DoTs
- Malediction increases spell damage taken by the target
- Excellent mana efficiency with Life Tap and Drain Life
Pain Points
- Slow ramp-up time; weak on short fights
- Multiple DoTs competing for debuff slots
- Less burst damage than Destruction
Demand & Supply
Malediction is a useful raid debuff, and DoT damage is strong on long fights. Most raids bring 1 Affliction Warlock. Seed of Corruption makes every Warlock spec good on trash.
Talent Build
Standard Affliction DPS
42/0/1942 into Affliction for Unstable Affliction and Malediction, 19 into Destruction for Ruin (100% crit bonus damage on Shadow Bolt). Your rotation: apply Corruption, Curse of Agony (or Elements if assigned), Siphon Life, Unstable Affliction, then Shadow Bolt as filler. Malediction is your key raid utility: 3% more spell damage on the boss.
Stat Priority
Spell hit cap is 16%. Suppression gives 10% for Affliction spells, so you need only 76 rating (6%) for DoTs. Spell Damage increases all your DoT ticks. Haste is valuable because it speeds up Shadow Bolt filler. Crit is less important since DoTs don't crit in TBC.
Pre-Raid Best in Slot
| Slot | Item | Source |
|---|---|---|
| head |
|
Crafted - Tailoring |
| neck | Brooch of Heightened Potential Brooch of Heightened Potential Harbinger Skyriss - The Arcatraz | Harbinger Skyriss - The Arcatraz |
| shoulders |
|
Nethermancer Sepethrea - The Mechanar |
| back |
|
Darkweaver Syth - Sethekk Halls |
| chest |
|
Crafted - Tailoring |
| wrists | Bracers of Havok Bracers of Havok Crafted - Tailoring | Crafted - Tailoring |
| hands |
|
Exarch Maladaar - Auchenai Crypts (Heroic) |
| waist |
|
Keli'dan the Breaker - The Blood Furnace (Heroic) |
| legs |
|
Crafted - Tailoring |
| feet |
|
Crafted - Tailoring |
| ring |
|
Aeonus - The Black Morass (Heroic) |
| ring |
|
Exalted - Cenarion Expedition |
| trinket |
|
41 Badges - G'eras (Shattrath) |
| trinket |
|
Quagmirran - The Slave Pens |
| main hand |
|
Murmur - Shadow Labyrinth (Heroic) |
| off hand |
|
The Mechanar (Heroic) |
| ranged | Wand of the Netherwing Wand of the Netherwing Quest - Zuluhed the Whacked (Shadowmoon Valley) | Quest - Zuluhed the Whacked (Shadowmoon Valley) |
Rotation & Priority
42 into Affliction for Unstable Affliction and Malediction, 19 into Destruction for Ruin (100% crit bonus damage on Shadow Bolt). Your rotation: apply Corruption, Curse of Agony (or Elements if assigned), Siphon Life, Unstable Affliction, then Shadow Bolt as filler. Malediction is your key raid utility: 3% more spell damage on the boss.
Progression Path
Quest through Outland, run dungeons for gear along the way.
Farm reputation to Revered for Heroic keys. Replace leveling greens.
Collect your Pre-Raid BiS gear and Badge of Justice items.
Enter your first raid. Collect Tier 4 tokens and epic drops.
Progress into SSC, Tempest Keep, Black Temple, and Sunwell.
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